Take a walk through a secluded mini-forest of springtime cherry blossoms.
Running realtime in Unreal Engine 5.4 on an RTX 3090 with a combination of Quixel assets and textures, third-party assets and custom assets modelled and textured in Blender. Nanite was used for the assets, Lumen for GI and reflections. Anti-aliasing using DLAA.
Been experimenting trying to find a good workflow for converting alpha-masked tree assets to pure geo meshes to get around the nanite issues – turns out adding a 2x subdivision surface modifier in Blender to the leaf cards kinda worked out all right…