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Virtual Sakura Grove | UE5 [4K]

Take a walk through a secluded mini-forest of springtime cherry blossoms.

Running realtime in Unreal Engine 5.4 on an RTX 3090 with a combination of Quixel assets and textures, third-party assets and custom assets modelled and textured in Blender. Nanite was used for the assets, Lumen for GI and reflections. Anti-aliasing using DLAA.

Been experimenting trying to find a good workflow for converting alpha-masked tree assets to pure geo meshes to get around the nanite issues – turns out adding a 2x subdivision surface modifier in Blender to the leaf cards kinda worked out all right…

Fully modeled nanite geometry instead of alpha masked planes.

Fully modeled nanite geometry instead of alpha masked planes.

Clay lighting.

Clay lighting.

Wireframe

Wireframe